What do professors think?
Carnegie Mellon Tepper School of Business
Professor Sridhar Tayur is a well-known scholar, entrepreneur, and educator who is also an early adopter of Fathomd business games. He teaches operations management courses at Carnegie Mellon University. Professor Tayur believes that Fathomd is developing a much-needed platform to help drive increased use of game-based technology for business education instruction.
He adds, “Fathomd has promise to drastically reduce the barriers for professors to adopt and develop games. In doing so, Fathomd allows the benefits of gamification to reach students and help them develop effective decision-making skills through self-discovery of fundamental business concepts.”
The George MASON University
Professor Mehmet Altug uses Forecast Sharing Game (FSG) in his MBA courses at George Washington University in Washington, D.C. He acknowledges that playing FSG enables his MBA students to self-discover, learn and retain the knowledge of key concepts he teaches in his supply chain management courses.
MIT Sloan School of Management
Fathomd business games are also used at MIT Sloan School of Management. Professor Karen Zheng of MIT uses Fathomd business games to help her students fathom fundamental OM topics she teaches in her classes. She believes that gameplay is not simply fun; each game session triggers new discussion points in class, especially during her debriefing sessions.
Professor Zheng is also the co-inventor of one of Fathomd’s business games, namely the Forecast Sharing Game (FSG). She continues to provide feedback to Fathomd for needed refinements to the game. She tests and validates the game regularly. She adds, “I have used and will continue to use FSG in my own classroom during my MBA courses. I would like to ensure that it delivers substantial and lasting impact on the subject that the game is designed to educate my students.”
Stanford University
Professor Lawrence M. Wein, whose research and lectures have inspired many scholars and students of operations management, has also integrated Fathomd business games into his operations management classes at Stanford Graduate School of Business. He used our games several times during his MBA courses.
He believes that 21st century education requires the incorporation of methods and techniques that enable action-based learning and self-discovery of fundamental concepts. He adds, “To be truly effective, game-based technology in the classroom must be based on rigorous content developed with input from expert faculty. It needs to be consistent and complementary to the scientifically developed knowledge that underlies education.” Fathomd aspires to offer this unique scientifically supported gamification platform that meets these needs to business school students around the globe.